Part Two Of A Look At The Progressive And LGBT Friendly First United Church Of Christ In Second Life

Inside The Office

In part one of my visit to the First United Church of Christ in Second Life I looked at some of the background behind the church and why they have been embracing virtual worlds. In this part I’ll delve a little further about my discussions with Reverend Jerome Newstart (at times referred to as ‘Jer’) and Reverend Becca Kellstrom (at times referred to as ‘Becca’). A point to note here is that there are two other ordained clergy within First UCC SL but I did not talk to those clergy. However Becca and Jerome both pointed out that the other clergy are a big help with the project.

So what sort of services and support can you expect to find at a church in Second Life? “It’s much the same sort of ministry one would do in RL, except that we do a good deal more being the ‘non-anxious presence; than is generally true in RL churches,” Jerome told me, “We also offer two types of services, worship in the sanctuary on Sundays and Thursdays and Psalter services most evenings,” continued Jerome, “Worship is usually gathering music, scripture, a message, community prayer. We use voice for the sanctuary services, with text. The Psalter is done in text only,  and they are centered on the Psalm of the evening. Peace Grove was created for those.”

“Lots of pastoral care and good, deep conversation with folks who are happy, or even relieved, to find us,” Becca added, “With the exception of Thursday at 4pm SLT, all other services take place at 6:30pm SLT right now. We are considering changes, as we’ve long had a request from friends in European countries for an earlier time.”

There we see one of the key differences between virtual world communities and physical world communities. In the virtual world you can attract a global audience, but with that global audience comes the challenge of global audience time zones. However I’m sure most communities would find that a refreshing challenge, First UCC SL certainly seem to enjoy the challenge.

However I had to rewind a little at this point, Jerome had mentioned singing, do people really sing at these services? I mean it’s one thing for people to sing when they are physically together, but are they really singing at home in front of their computers? “No, well, at least not that we hear!”, Becca tells me and then adds conspiratorially, “When I sat next to him at Conference meetings, Jer would only lip-sync, so I only heard my own voice ;-)”.

Jerome isn’t so convinced about people not singing, “At home I suspect they do. I don’t know, I sing in the shower! We use music videos on a viewer during services.”

We move on to First UCC SL’s wider role within the United Church of Christ and I start by asking how the General Synod went when First UCC SL members attended the physical world event in Cleveland, Ohio, earlier this year. “Very well! We got a special shout out to the Synod when we were introduced!” they tell me.

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Part One Of A Look At The Progressive And LGBT Friendly First United Church Of Christ In Second Life

Jerome Newstart & Becca Kellstrom

This will be part one of a two part blog post regarding my visit to the First United Church of Christ in Second Life. In this part I’ll provide some background information on the church, discuss why they came to Second Life and why they feel virtual worlds are an important place for a church. In the second part I’ll take a closer look at what they do and how they embrace diversity in their ministry in Second Life.

I find myself in an office of the First United Church of Christ in Second Life. I’ve been joined by Reverend Jerome Newstart, known as Rev. Dr. Jerold Garber outside of Second Life. Reverend Becca Kellstrom has also joined us. I’ve spoken to Becca on Twitter and I’ve also blogged about First UCC in Second Life before; First UCC SL To Attend General Synod In RL. That post concerned members of the First UCC SL attending the General Synod of the United Church of Christ outside SL and in the physical world in Cleveland, Ohio. However this is the first time I’ve sat down with members of First UCC SL and they made me very welcome.

Their mission statement reads :

First United Church of Christ and Conference Center is founded and exists to be the voice of Progressive Christianity in virtual universes. We live out the United Church of Christ notion of extravagant welcome by providing for all who desire a place to worship and who seek a community of love and acceptance.

We are proud to be a part of the world’s fastest growing LGBT-welcoming church movement, the Open and Affirming Coalition of the United Church of Christ.

Jerome Newstart explained that both he and Becca are actually both ordained UCC ministers. ” We’re actually recognised by the denomination as a church,” Jerome informed me. These people are the real deal, indeed that came up in our conversation, the challenge of people actually believing there is a real church operating within Second Life.

“Some want to be sure we are ‘real.’ I had that happen this morning.” Jerome explains.

“Particularly early on in this ministry, people wanted to verify we were who we said we were.” added Becca. This is unsurprising of course, in virtual worlds people can play many different characters and we see plenty of churches within Second Life which don’t actually have ordained ministers within them, if people are going to embrace their faith, then they will want assurances. In the physical world, a church speaks for itself, people have trust in the building, in a virtual world where anyone with the time and talent can put up a building, it’s more difficult to convince people you are genuine.

Why did First UCC come to Second Life though? Becca explains that this incarnation is the second or third time UCC have had a presence in Second Life, and it’s here that Jerome’s belief that this was the right platform really shines throught, “I saw a need for a ministry that welcomed everyone,” Jerome explains, “When I conceived of this ministry some two and a half years ago I recruited Becca to our RL Board of Directors. She serves as a pastor here as do I. Becca is also our social media person.”

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Linden Lab Reduce Cost Of Monthly Premium Membership For Second Life And End VAT Charges On All Premium Plans

The Taxman’s taken all my dough and left me in my stately home, lazing on a sunny afternoon.

In a pleasing but rather bizarre announcement, Linden Lab have blogged; Cheaper Monthly Premium & the End of VAT Charges. First of all let’s take a look at those cheaper monthly premium charges :

Now, we’re reducing the standard cost of a monthly Premium subscription to just $9.50 a month. Enjoy all the benefits of Premium Membership for less!

The price of a monthly Second Life premium membership has been reduced by 45 cents a month, down fro $9.95 to $9.50. The quarterly plan remains $22.50 for three months and the yearly plan remains $72.00 a year.

On a month by month comparison the quarterly plan works out at $7.50 a month and the yearly plan works out at just $6.00 a month, so they both offer better value than a regular monthly plan but some people prefer a monthly fee, there’s a good choice for different use cases here. The rates and other Second Life related costs can be found here.

Premium Membership in Second Life offers some perks, including :

  • A personal and private home or free 512m tier if you want to buy a plot of mainland.
  • Expanded support, including Live Chat.
  • Exclusive Experience: Magellan’s Grid Hunt.
  • Exclusive Activites: Dune Buggy Racing in Racer’s Gulch.

For more details on Premium Membership perks in Second Life, go here.

Where the blog post gets bizarre is with the next part of the announcement :

We will also no longer charge VAT for Premium subscriptions. If you live in a region where VAT applies, this means an effective savings in some countries of more than 20% below what you would have previously paid!

I’m not sure what exactly Linden Lab mean by this. Are they really saying the aren’t charging VAT or are they actually absorbing the VAT? Let’s go into speculation mode and look at a couple of scenarios.

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Linden Lab Announce They Are Inviting Selected People To Test Project Sansar

Project Sansar Concept Art

Linden Lab have published a press release regarding Project Sansar; Linden Lab Invites First Virtual Experience Creators to Project Sansar Testing. I’m not going to publish the press release in full, but I will quote parts of it, starting with :

SAN FRANCISCO – August 18, 2015 – Linden Lab®, the creators of Second Life®, today announced that a small number of creators have been exclusively invited to be the first to help test its new platform for virtual experiences, codenamed Project Sansar.

Slated for general availability in 2016, Project Sansar will democratize virtual reality as a creative medium. It will empower people to easily create, share, and monetize their own multi-user, interactive virtual experiences, without requiring engineering resources. The platform will enable professional-level quality and performance with exceptional visual fidelity, 3D audio, and physics simulation. Experiences created with Project Sansar will be optimized for VR headsets like the Oculus Rift, but also accessible via PCs and (at consumer launch) mobile devices. Users can explore and socialize within Project Sansar experiences through advanced expressive avatars, using text and voice chat.

This isn’t surprising news. Linden Lab have stated for some time that a small number of hand picked creators would be invited to test Project Sansar. The early users are expected to be people who can create architecture and have access to Autodesk Maya, as that’s the software Linden Lab seem to have been using inhouse.

The use of Maya as a tool in Project Sansar was discussed by Ebbe Altberg recently in a video interview with UploadVR :

UploadVR: What does that workflow look like for Sansar?

Ebbe Altberg: For starters, it will be quite technical, you will register, you will log-in, you’ll install this application which includes some add-ons for Maya, and you’ll use Maya to create the content. You’ll create a full scene, very large scenes, and you just publish that and we host that on our servers, and then that experience you can send links out to, and people follow the links and walk into that experience.

UploadVR: Just like that, straight from Maya?

Ebbe Altberg: Straight from Maya, push a button, and then you have a virtual environment that you can share.

People should not get too concerned about this. Project Sansar is in the very early Alpha stage, things can and probably will, change quite dramatically before it’s in beta, or even open Alpha if they have one. At the moment Linden Lab are going with what they know works, which at this stage is Maya.

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Visit Forgotten City In Second Life Before The Clocks Stop

Forgotten City

Mandy Marseille, owner of clockpunkish region Forgotten City, has posted the sad news over at SLUniverse that Forgotten City is going offline Sept. 2015. The reasons for the closure are outlined in the post. There’s also some interesting history in Mandy’s post regarding the region and how they tried to make this city thrive.

Toy Soldiers?

Forgotten City, for those who have never been there is described as :

A once great city where the prosperous residents were served by the miraculous mechanical automatons. The people have long since disappeared, but the automatons remained and still take care of the crumbling stone walls, abandoned halls and rusty fences.

The automations generally did not quite come to life, but they still look great and the region is wonderfully atmospheric.

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