High Fidelity And Identity In The Metaverse

I’ve had a lot of trouble and Strife (Onizuka) putting this post together. Haiku and LSL aren’t my thing and I need to have my wits about me today, so I’m staying on safer ground. So from a post from yesterday, Philip Rosedale has added an interesting blog post regarding how identity may work in High Fidelity : Identity in the Metaverse.

In the post Philip talks of how we don’t generally have name tags above our head or on our person when out and about. I mean some wear them at work, but it’s not a permanent identifier. We exchange names when we need to or are ready to. This is basic human instinct at play here, something social networks seem to be trying to consign to the dustbin of history, but instinct is on our side.

However at times we need to not only provide our name, we need to prove it too. I’ve had to take my Passport to the bank to open a new account, I also had to take my passport to work, even though I’d been working there for many moons. However I only provide the additional information when it’s absolutely required, we don’t carry our passports around with us and show them to strangers just to create trust. The exchange of trust comes in many forms, some more official than others.

Now you may be wondering what any of this has to do with High Fidelity. High Fidelity it seems is not going to be a walled garden, there will be other operators and when you visit their worlds, there will be different ID requirements. One of the concerns with OpneSim has always been about the operators. However this goes both ways and operators will therefore want to make their decisions about who they let in and what level of trust they require, Philip explains this with a brief overview in the blog post :

A ‘metaverse’ of connected internet servers run by different people and containing different parts of the virtual world poses an additional challenge: Not only do you need to have the choice when and to whom to disclose parts of your identity, you also cannot always trust the particular server you are ‘inside’ with different aspects of your identity. This is similar to visiting a new website and being unwilling to give credit card information, or unwilling to login using Twitter or Facebook, until you understand and trust the site.

Our design with High Fidelity is the one that seems like the best solution to meet these goals: Operators of different virtual world servers (we call these ‘domains’) can decide on the level of identity security with which they wish to challenge people arriving at their locations. This can range from nothing (meaning that disclosure of identity information is totally up to you), to a requirement akin to cookies on websites (I want a token that I can use to identify you the next time you login here, but I don’t need to know who you really are), or finally a request for unambiguous identity infomation (I want to know your real name to allow you to login here).

I’ve bolded those parts because Philip bolded them in his post! However obviously you need somebody to trust in the first place to run an identity system such as this and High Fidelity will be offering that service.

Continue reading “High Fidelity And Identity In The Metaverse”

Philip Rosedale, Ebbe Altberg And Maria Korolov Amongst Keynote Speakers For VWBPE 2014

Virtual Worlds Best Practices in Education (VWBPE) will be holding their 7th annual conference in Second Life and OSGrid between April 9th – 12th this year and the keynote and featured speakers have been pencilled in. Some of them should be extremely familiar, especially High Fidelity CEO Philip Rosedale.

Another familiar name for some of you, especially those in OpenSim circles, is Maria Korolov of Hybergrid Business.

Then of course there’s new Linden Lab CEO Ebbe Altberg, who is a late addition to the schedule, so late that he wasn’t in the email I received about the conference!

The full schedule for the conference will be released soon, but here are the known keynote and featured speakers :

Opening Keynote: Closing the Gap: Virtual Reality & Education

Presenter: Philip Rosedale, CEO High Fidelity

Date/Time: Wednesday April 9th, at 1:00pm PDT

Location: Second Life – VWBPE Central Auditorium

Featured Keynote: Connections in an Open Place

Presenter: Justin Clark-Casey, President OpenSimulator umbrella Overte Foundation

Date/Time: Thursday April 10th, at 7:00am PDT

Location: OSGrid – VWBPE Gateway

Featured Keynote: The Coming 3D Future Shock

Presenter: Maria Korolov, Editor in Chief – Hypergrid Business

Date/Time: Thursday April 10th, at 10:05am PDT
Location: OSGrid – VWBPE Gateway

Featured Keynote: Using Virtual Worlds and Gamification to Enhance Learning

Presenter: Andrew Hughes, CEO Designing Digitally

Date/Time: Friday April 11th, at 7:00am PDT

Location: Second Life – VWBPE Central Auditorium

Featured Keynote: TBA

Presenter: Ebbe Altberg, CEO Linden Lab

Date/Time: Friday April 11th, at 1:00pm PDT

Location: Second Life – VWBPE Central Auditorium

Continue reading “Philip Rosedale, Ebbe Altberg And Maria Korolov Amongst Keynote Speakers For VWBPE 2014”

Second Life Has Orcs And Much Much More

There are some interesting comments on Mitch Wagner’s article about High Fidelity, which I blogged about yesterday. The comments demonstrate that some people don’t realise how vast Second Life is in terms of range of content and they also demonstrate that some people simply do not like the idea of an open ended platform.

The first comment I’ll highlight is this one:

Second Life would have fared better if it had appealed to MMORPG fans, the primary proven market for such activities. Philip Rosedale, you need orcs.

The thing is Second Life has Orcs! Second Life also has Elves, Wizards, Dragons, Halflings … whom you should be really careful around and all sorts of other weird and wonderful characters. Indeed my favourite Second Life event of the year is Fantasy Faire.

Kaylewuffel has a nice video from the Lumenaria Sim at Fantasy Faire 2013.

etheriaparrott has a video of The Atomic Kitties of Rynn Verwood and Lauren Thibaud on stage at the event:

Draxtor Despres covered the event in The Drax Files episode 4 and highlighted via his interview with Zander Greene how Second Life can be an excellent platform for charity fundraising.

I could go on and on … no really, I could, I love Fantasy Faire!

Continue reading “Second Life Has Orcs And Much Much More”

High Fidelity Aiming For Eye To Avatar Eye Contact

Eye to eye contact, we made, eye to eye contact, you and me, contact! You were looking at me, I was looking at you, you were looking at me.

Mitch Wagner knows a thing or two about Second Life and used to run a podcast called Copper Robot, where he would sometimes interview people inworld. At one stage this was a fortnightly event and I think Crap Mariner was involved, but unfortunately I didn’t get to hear too many of the podcasts myself.

I’m mentioning Mitch’s virtual world experience because he has published an article in Information Week : Second Life Founder Pursues Second Chance. This isn’t the first time Mitch has published an article in Information Week by the way! Anyway, the article itself has quotes from Philip Rosedale regarding his hopes for High Fidelity. The article touches upon some issues that frustrate users of Second Life, namely usability, scalability, latency and the lack of eye to eye contact!

There are some bizarre quotes in this article, for example Philip seems to think people don’t talk on the telephone anymore. I can’t be the only person on the planet who talks happily on the telephone! However Philip’s point is to do with latency.

However there are some very interesting points to this article, one of which is the lack of eye contact in virtual worlds, which makes conversations difficult in real time. In the article Philip tells Mitch that avatars in High Fidelity will make eye contact with the human being on the other side of the conversation. I would imagine this may feel quite odd at first.

Continue reading “High Fidelity Aiming For Eye To Avatar Eye Contact”

The Humble In The Jungle

Rod Humble’s departure has created a buzz, which is rather bizarrely being aided and abetted by Linden Lab’s lack of communication. This is one of the rare moments when their lack of communication may actually be useful.

Hamlet Au over at New World Notes has a post about what Rod Humble achieved during his years at Linden Lab but teases his readers with:

I haven’t received any official word from Linden Lab about the departure of their CEO Rod Humble …. but my guess is we’re about to get such a word (along with even larger news, perhaps), very soon. 

I don’t know what to make of that at all but it certainly piques the interest. The Opensim crowd have been quick to have their say on Rod Humble too, although many seem to want to pick up on issues that happened long before Rod Humble was at Linden Lab, such as interoperability and going back to the days when a proof of concept was made between Second Life and Opensim. Maria Korolov of Hypergrid Business has a post along these lines but which is presented in such a way that it’s well worth a read: An Open Letter To The Lindens.

The post discusses more than just teleports, it talks of business models, platforms and missed opportunities. Some will agree with large parts of the letter, others will disagree but there are some really well made points in there.

The Second Life Marketplace doesn’t need to be limited to Second Life. Right now, there is no viable multi-grid content marketplace for OpenSim, though Kitely Market is expected to open up to other grids in the next few weeks. But even if it does, the Second Life Marketplace would still overshadow it in terms of the amount of content available, even if only a fraction of merchants opt to enable the multi-grid delivery.

I can recall making a similar point to Pink regarding the potential for the Second Life marketplace selling to other grids, she didn’t shoot the suggestion down in flames. There could be potential there but with the recent tax and account issues I think Linden Lab are likely to shy away from selling content or trading virtual currencies anywhere but their own backyard.

Continue reading “The Humble In The Jungle”

Follow

Get the latest posts delivered to your mailbox: