Blender 2.62 Now With Second Life Compatibility Option For Exporting Armatures

Back in January I reported that there was talk of Blender dropping support for Collada. This was a tad concerning but as I pointed out at the time, not the end of the world. Collada is the format used to get Mesh into Second Life, so in Second Life terms it was important but you can happily use older versions of Blender to create content. Blender 2.62 hasn’t ended this discussion, but Collada support is not only still there, there’s now a mention of Second Life with the addition of a compatibility option for exporting armatures, which you can read about here.

There is also a mention of the issues with Collada and Blender there too:

There has been much discussion about the state of the Collada integration, it’s not currently working very reliable yet, and this needs to be solved somehow. A new team now started working to improve Collada support to get it more useful for integration with external tools and game engines, improving the existing OpenCollada based I/O module.

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Angus is Free!

In my last post I highlighted the plight of AngusGraham Ceawlin, unable to login without crashing, but the good news is that Angus is free! Amanda Dallin made a comment on my previous post that Angus is free so I went and checked out Jira SVC-7653 where Angus shared the good news!

This just in today A comment has been added to your Case..

Angus is FREE to roam the main grid!!!!!!

Case: 01298190 Avatar: AngusGraham Ceawlin Type: Inventory (un-rezzed) Issues Status: Waiting for Customer Acceptance Hello AngusGraham,

Thank you for your patience, I have been told that we are ready to proceed and have run a script on your account that will require you to please log in with this resident, clear cache and then relog.

Please do this and then let me know if any problems persist.

Thank you,

Izzy Linden

Thank you to the Linden that finished the job to get me on the main grid after 63 days

Thank you to Whirly and Nicky who got me on the Beta grid and Pointed the way to my fix in 3 days

Thank you to Pasplund resident who worked the system and got this big wheel turning

Thank you to everyone who watched this issue and supported its being fixed and assisting in getting the atteniton

I am ever Greatful

AngusGraham Ceawlin

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Free Angus!

Angus Campaign Photo
Free Angus!

This is a tale of woe, a story of amazing patience, a tale to warm the cockles of your heart, well except that there is of yet no happy ending. This is the story of AngusGraham Ceawlin and his adventures of trying to get his account restored to working order, which is allegedly now a two month long tale. The story can be largely tracked via Jira SVC-7653 where Angus informs us:

Complete Show Stopper.Tried Several different viewers on several different computers. Can only log into SL for a seconds. Crashes at near the end of world loading, at that point I get a program not responding error. Izzy Linden said I should post on here in hopes that some dev. will pick up my project. I was told that this is a result of jira(CHOP-839) which is confidential. If someone is interested in this please contact AngusGraham Ceawlin (hopefully i will recieve email)or CliveMcroy Resident (also me) inworld. thank you.”

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Love Will Tier Us Apart Again

Crap Mariner has a good blog post about Circle Brooms Laurel Arts Isle succumbing to the tier conundrum and having to close down. What’s good about Crap’s post is that it delves into why places are special for people.

Daniel Voyager on the other hand has a post about The Cartoonimals sim not closing down after it was purchased by Ima Flanagan.

Hamlet Au, in his disappointingly named Sim Deathwatch series has recently been talking about the International Space Flight Museum Sim closing down, but now being saved, for a while at least, which you can read about here. Betterverse Non profits has more information on this, in this blog post, which links to the International Space Flight Museum’s official blog, where there’s a post on the subject, and where they point to how you can help to fund them via donations.

Prior to this we had news that Bryn Oh’s Immersiva was closing, but a crowdfunder on indiegogo appears to have saved that for now. All of these issues highlight the problems of keeping experiences alive in Second Life, but the big issue, the issue that needs to be addressed by Linden Lab, is that of Tier.

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Little Text People Acquisition Is Related To Product 3 Says Rodvik

Back in December Rod Humble blogged on the official blog about 2011 and the outlook for 2012, there he confirmed again that Linden Lab would be looking at other projects:

In addition to delivering new features and increasing our support for Second Life, we will be launching some completely different products next year not related to Second Life. Some of them will be very experimental, but all will fit within our company’s proud history of enabling creativity, which I hope may interest some of you.

As I said in my previous post, the purchase of Little Text People is the first clear sign to outsiders that the Lab are developing other products, but the nature of the product has taken some by surprise. Hamlet Au on his blog post on the subject said:

This acquisition is probably the source of the rumors last year that Linden Lab is developing adventure games, which Linden CEO Rod Humble denied at the time. But yesterday’s announcement strongly suggests something like adventure games are being made by Linden Lab (broadly defined as interactive fiction.)

Rod Humble himself has commented to point out that the rumours last year were incorrect, that this is a different product and that the Little Text People purchased is related to the bland sounding, but still mysterious Product 3, the product that was talked about last year is the bland sounding, but still mysterious, Product 2!

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