Doob 3D is a full service 3D tech company founded in Dusseldorf, Germany, with regional HQs in NYC and Tokyo, as well as stores in San Francisco, Los Angeles, and New York. The company defines a “ doob™” as “a photo-realistic 3D printed replica of you.”
The blog post also delves into the steps required to get that avatar into High Fidelity, there are quite a few steps but the results are impressive.
Virtual reality experiences are coming slowly and seem to be getting a tad more affordable. Oculus are running a Summer of Rift promotion, where you can get an Oculus Rift + touch controller for around £399.00 in the UK, or around $399.00 in North America. That’s quite a significant drop on previous pricing.
Linden Lab’s Sansar is still in creator preview mode but we are hearing more about what is being developed, a recent article by Charlie Fink over at Forbes looked at art in VR – Artists Show Potential Of VR :
Virtual Reality galleries within the gallery were the subject of several exhibits. Notably, The Apollo Museum and the Harold Lloyd Stereoscopic Museum, were both built using Linden Labs new VR platform, Sansar. which is still in closed beta. Linden created and operates the insanely profitable 3D social world Second Life. Bjorn Laurin, VP of Linden Labs, told me Sansar will be the WordPress of VR, a simple world construction tool and platform that anyone can use to create their own VR world.
IKINEMA, the leader in real-time inverse kinematics, today announces that Linden Lab has harnessed IKinema technology to bring full-body IK to SansarTM, the new platform for user-created social VR experiences.
Positive developments on different platforms and on top of that, a content creator who is pretty well known in Second Life circles has also been talking about Sansar.
Cecilia D’Anastasio’s recent article for Kotaku regarding Linden Lab’s Sansar has certainly started some heated discussions and one point of major discussion has been regarding subscription pricing. Cecilia wrote :
Right now, only 2,000 select virtual artists, builders and designers have access to Sansar, but later this summer, Sansar will open its doors to everybody with its open beta. Users may pay a small subscription for access.
The article also points out that Linden Lab do not consider Sansar to be a replacement for Second Life :
The idea is not to replace Second Life or even phase it out, says Altberg, who describes it as “a very healthy virtual world that will be very healthy for a long time to come”. It is celebrating its 14th birthday this summer and continues to have a dedicated team continually improving content and interaction experiences.
An interesting point is made regarding Second Life in terms of it not being easy to find what to do unless you’re inside Second Life and have familiarised yourself with the platform. Sansar will take a different approach, but let’s not forget that Second Life has also started to take a different approach, when Linden Lab announced that places pages are available to all land owners, the blog post also mentioned :
Many of these pages will also soon be discoverable via popular search engines, such as Google. This means that more people than ever have the potential to learn about your Second Life place!
Sansar sounds as if it will start with the aim of being more easily discoverable for people.
I particularly like the view that Tom Sanocki takes regarding putting the perspective of the creator at the heart of creating an interactive experience :
“This means we always have something that is usable, simple, and shippable,” he says.”Our path to improving it always focuses on the needs of the storyteller, not the engineer,” he says.
I’m a huge fan of storytelling and Limitless aim to bring creation of artificial intelligence in VR to storytellers and creators, rather than those storytellers and creators also having to be experts in AI.