Doob 3D is a full service 3D tech company founded in Dusseldorf, Germany, with regional HQs in NYC and Tokyo, as well as stores in San Francisco, Los Angeles, and New York. The company defines a “ doob™” as “a photo-realistic 3D printed replica of you.”
The blog post also delves into the steps required to get that avatar into High Fidelity, there are quite a few steps but the results are impressive.
Virtual reality experiences are coming slowly and seem to be getting a tad more affordable. Oculus are running a Summer of Rift promotion, where you can get an Oculus Rift + touch controller for around £399.00 in the UK, or around $399.00 in North America. That’s quite a significant drop on previous pricing.
Linden Lab’s Sansar is still in creator preview mode but we are hearing more about what is being developed, a recent article by Charlie Fink over at Forbes looked at art in VR – Artists Show Potential Of VR :
Virtual Reality galleries within the gallery were the subject of several exhibits. Notably, The Apollo Museum and the Harold Lloyd Stereoscopic Museum, were both built using Linden Labs new VR platform, Sansar. which is still in closed beta. Linden created and operates the insanely profitable 3D social world Second Life. Bjorn Laurin, VP of Linden Labs, told me Sansar will be the WordPress of VR, a simple world construction tool and platform that anyone can use to create their own VR world.
IKINEMA, the leader in real-time inverse kinematics, today announces that Linden Lab has harnessed IKinema technology to bring full-body IK to SansarTM, the new platform for user-created social VR experiences.
Positive developments on different platforms and on top of that, a content creator who is pretty well known in Second Life circles has also been talking about Sansar.
I particularly like the view that Tom Sanocki takes regarding putting the perspective of the creator at the heart of creating an interactive experience :
“This means we always have something that is usable, simple, and shippable,” he says.”Our path to improving it always focuses on the needs of the storyteller, not the engineer,” he says.
I’m a huge fan of storytelling and Limitless aim to bring creation of artificial intelligence in VR to storytellers and creators, rather than those storytellers and creators also having to be experts in AI.
We’re incredibly excited to launch High Fidelity on Steam Early Access!
High Fidelity is an open-source virtual reality platform that gives everyone the power to create, explore, and share virtual spaces. It works with both Oculus Rift and Vive, and you can also run it on your PC in desktop mode if you don’t have a headset.
We’re looking forward to your feedback! We expect to learn important lessons about the needs of social VR from the active, engaged, and connected users here on Steam.
There’s a notice that you need a virtual reality headset to use the software, but as the above message informs us, you can run the software without a headset. However the minimum specs should be noted :
OS: Windows 7 SP1 64 bit
Processor: i7-4700 quad core equivalent or greater
Memory: 8 GB RAM
Graphics: NVIDIA GTX 970 / AMD R9 290
Storage: 2 GB available space
Now when you find the software on Steam there’s a good chance you will see this message : “Content in this product may not be appropriate for all ages, or may not be appropriate for viewing at work“.
This isn’t because High Fidelity is a den of iniquity, it’s because user generated content is involved, as the High Fidelity Twitter account explained to me : “The warning is a precautionary measure because it’s an environment with a lot of user generated content“.
Last night I visited High Fidelity to watch Kevin M Thomas perform live. Kevin is not new to performing live music in virtual worlds, he has been performing in Second Life since 2007, see my previous blog post for more details.
Arriving at the location I was informed by way of a pop up that my LOD settings had been reduced due to the complexity of the scene, which is a nice touch. LOD means Level Of Detail, which will dictate what I can see and from how far away I can see objects.
I had not had to mess with my LOD settings for a while in High Fidelity so it took me a while to find them and this is exemplified in the image above, Kevin’s Guitar does not appear in this shot. I would advise people to stick with the reduced LOD settings in general in a situation like this, but I wanted to take some snapshots so I wanted to tweak those settings.
What we can see in the above picture is Kevin’s avatar and on the screen, the actual band, who were all in a room together to perform. This provided an excellent perspective to what exactly was going on here and highlighted the fact that real people were very much involved in the performance.