A couple of unrelated articles about virtual worlds have caught my attention. One is by Cecilia D’Anastasio for Kotaku : Hands-On With Sansar, The New Second Life.
The second is regarding a greener future by Julia Rosen for Nature, International weekly journal of science : Sustainability: A greener culture.
Whereas the articles are unrelated, I’m going to link them because the latter article covers a subject that Sansar could help with.
First Cecilia D’Anastasio’s article for Kotaku, this as the headline suggests, takes a hands on look at Linden Lab’s Sansar and has some very positive commentary about the platform :
my favorite, an Egyptian tomb. In real-life, this tomb is only accessible with permission from Egypt’s Ministry of Antiquities. The level of detail a Lidar-scanned image of it betrayed in Sansar was astounding.
Also impressive were Gholston’s facial movements as we toured around the world. Sansar is developing a new facial recognition software that contorts avatars’ mouths into shapes it knows people’s faces make when they pronounce certain sounds. It’s like vocaloid software, but it blends into the whole Sansar caprice of “immersion,” an empty buzzword that took on sudden meaning inside Sansar today.
This exemplifies how immersive Sansar and other Virtual World / Virtual Reality ventures will get. Whether this makes them more popular remains to be seen because beyond superb technology you will also need communities.