Ciaran Laval

Feb 282015

Star Trek Museum Second Life

The Star Trek Museum has been in Second Life for quite some time. However the recent sad news regarding Leonard Nimoy has led to Second Life residents deciding now is a good time to visit and it is worth a visit.

This isn’t just a place where you play Star Trek, it’s a place with some very well researched Star Trek exhibits and information. The Star Trek museum teaches science in Star Trek format :

Teaching Real Science in a Star Trek Format since 2006. Beam up to 10-Forward. Explore exhibits on Astrometrics, Engineering, Warp Theory, Starship Design, bridge recreations, TWO working Holodecks & more.

This is also a place where you can learn about the history, philosophy, eating and mating habits of Andorian, Borg, Cardassian, Klingon, Orion, Romulan and Vulcan.

Exploring Star Trek Museum

There’s a full size Enterprise NCC-1701 floating in the sky. For those older folk, this is the ship from the original series! The ship has the bridge, sickbay, captain’s quarters etc.

T'Karath Sanctuary Caves

On my visit I went to the T’Karath Sanctuary caves where there’s a memorial to Leonard Nimoy. A time traveller was paying her respects.

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Feb 272015
An Image Should Be Here

Spock On The Map

I can remember being in Second Life one evening when there was a lot of kerfuffle going on in group chat urging people to look at Sandbox Cordova on the map. These things happen, I wasn’t taking much notice and then I decided to take a look. The above image was a genuine view of the Second Life map at that time.

The above golden moment was captured by Imnotgoing Sideways. There’s another example over at SLUniverse complete with a little bit of commentary from the moment. The Lindens may not have found it quite as funny as we did.

The Second Life Science Fiction Convention, which runs until March 1st have started to pay their respects to Leonard Nimoy, forever known as Mr Spock.

Farewell Mr Spock

The United Federation Of Planets are putting up signs to mark the memory of Spock.

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Feb 272015

Nylon Outfitters

Episode 27 of the excellent Drax Files : World Makers features Nylon Pinkney, a wedding photographer. However a small twist in the introduction informs us that Nylon is a wedding photographer outside of Second Life but not inside it. There’s a clue on why Nylon made that choice later in the video.

Nylon informs us that she makes clothing, accessories and skins, Nylon even informs us that she once made some of the Second Life starter avatars.

Again we see the Second Life avatar and the real person behind that avatar, which is a technique Draxtor Despres uses regularly and to good effect. Seeing and hearing the real person brings an element of realism to the Second Life experience.

We see Nylon at work, hand drawing textures, which Nylon admits aren’t perfect but Nylon also admits that she isn’t looking for perfect and that’s a good point, imperfections often bring something extra to a creation.

Paper Couture

Nylon’s mainstore is Nylon outfitters  and is based on her sim, Tableau. Nylon also has a more upmarket stores known as Paper Couture. There’s also another brand mentioned in this video, the Wrigglesworth residents which is a line for people who, look a tad older than the traditional Second Life avatar.

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Feb 262015

Colin Marchon, who currently attends Tisch School of the Arts at New York University for Film and Television Production, has produced an excellent documentary series : Our Technological Identity Crises. The series consists of three short, but very powerful videos :

The videos are short, each one coming in at around five minutes and they are all absolutely fascinating to me. As this blog is largely about virtual worlds I’m going to concentrate on Part 2, but all three are relevant. Part 2 is a good pick though because it has a brief discussion about Second Life as well as aspects that are dear to Second Life users and beyond, terms of service and identity.

The video opens with Federico Pistono, author of Robots Will Steal Your Job But That’s Ok. Federico has a view on life that some will feel is a bit too extreme, he sees his time away from the keyboard not as being in real life, but as being AFK. This is an interesting thought but I find it a tad too technologically based to embrace it myself.

Then the video moves on to augmented reality and an important question arises, if digital representations are going to surround us in the future, what makes the world inside our computers and phones any less real than the physical world? The point here being, I think, that augmented reality will contain digital representations that will be considered more real than the worlds inside computers.

Francesca Ferrando, philosopher of the posthuman, adjunct at faculty at NYU then adds her thoughts. Francesca talks of how we can connect with millions of other people with a body of your own imagination. The body of your own imagination that Francesca is talking about is your avatar. There have been many discussions about how avatars are in many cases an extension of ourselves. Francesca then makes an interesting comment about Second Life :

I’m telling you the truth, the first time my avatar flew in Second Life, I had chills in my physical body.

An interesting perspective. The flight thing is interesting, I was never bowled over by flight in Second Life, but then again I had played games like City Of Heroes before I arrived. On the other hand, when Gene Roddenberry Junior visited Second Life, he was very impressed by the fact that his avatar could fly.

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Feb 262015

In a blog post entitled This One Goes To Eleven, High Fidelity reveal that they have raised a further $11m in funding from Paul Allen’s Vulcan Capital :

We are happy to announce today that we have raised an additional $11M in funding, in a new round led by Vulcan Capital and with participation from other new and existing investors. This is certainly great news for us, but also great news for the overall VR ecosystem as we continue to see more and more validation from the investing community that VR presents enormous opportunities.

The point about validation is very important. At the moment I see a lot of hype and technologies emerging with regards to virtual reality but the proof of the pudding really lies in investment. Whilst investment is still rolling in, it suggests that many people really do believe that something concrete will emerge.

High Fidelity itself is still progressing at a nice pace. I’ve been impressed by the fact that they haven’t tried to rush into producing a product that isn’t ready for prime time. An article over at TechCrunch regarding the new funding exemplifies the point about High Fidelity’s progress :

The main idea driving High Fidelity forward is the ability to quickly generate a virtual space to meet in and interact with. While the interface is far from final, it’s already at the point where you can pick a template, choose a name, and instantly have a space accessible by others. Each space is essentially a small video game world, filled in with the same 3D models you’d build for a game built with Unity.

Creating your own world in High Fidelity is a lot easier than it once was, you can be up and running fairly quickly these days with some starter content already included. However High Fidelity is still very much Alpha and that should be taken into account if you see or visit a High Fidelity world. The TechCrunch article is well worth a read if you’re interested in High Fidelity. However back to the High Fidelity blog post :

Our next big milestone will be an open alpha version of our system which will allow everyone to start deploying interconnected shared VR spaces.

Although the blog post doesn’t inform us just how far away open Alpha is, it is encouraging to see the High Fidelity team mention this.

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Feb 252015


There seems to be an impression that Dwarfins only spend time inside Second Life at taverns of a certain build, taverns that serve mead, taverns that welcome bar brawls or taverns that are frequented by female Dwarfins who will drink you under the table. This is a myth, sometimes Dwarfins step outside of their comfort zone and to exemplify this and tie in with Science Fiction being a theme in the Second Life news this week, I decided to head on down to The Vortex Club in Second Life to strut my funky stuff.

Vortex Club

The Vortex Club is one of Second Life’s oldest clubs and was opened on the 3rd March 2006 by Kris Spade and Gemini Enfield. The current build has a distinct Loki Eliot theme to it. There’s also a distinct Science Fiction theme to the build too, with colourful displays and video screens prominent.

The front of The Vortex?

Moving towards the entrance you can see the lights coming from inside, but your first step through the entrance is a bit of a false dawn.

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Feb 242015

UWE Education In Virtual Worlds MA

Linden Lab have issued a blog post in which they ask for Second Life based educators to Share Your Educational Success Stories. The post states :

Are you an educator seeing positive results from using Second Life? We’d love to hear from you! Please join us in this Education Forum thread to share your answers to the following questions:

  1. What educational organization do you represent?
  2. How do you use SL in your educational endeavors?
  3. Most importantly, what positive results have you seen from using SL?

From direct conversations, press coverage, and the like, we’ve heard of a number of organizations seeing positive results using Second Life for education, but we’re always eager to hear more and we hope you’ll add your voice to the thread.


There are many educational organisations using Second Life, I’ve covered a few here myself.

Inside the building

Education should be important by everyone, even if you don’t consider yourself to be a student at this moment in time. The use of virtual worlds in terms of encouraging lifelong learning, helping those who find traditional educational surroundings difficult, encouraging those who find gamification appealing, reaching out to people all over the world and educating educators to utilise virtual world spaces are a small example of some of the concepts that make virtual world learning appealing.

Deep Think Open University

There are of course many other reasons as to why education in a virtual world such as Second Life has advantages and hopefully Linden Lab will be able to solicit good feedback regarding compelling use cases.

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Feb 242015

Inside Elinor Caiman Sands Exhibit

Authors outside the virtual world at times pay attention to the virtual world. Terry Pratchett visited once for a talk in a promotion of his book Nation. Science Fiction author Kim Stanley Robinson used to pop into Second Life for a talk or two, dressed as a coyote. I’ve talked, more than once, with Nara Malone who has formed community links with authors in Second Life and beyond into OpenSim, especially with projects such as The HyperGrid Stories Project.

Over the weekend whilst roaming around the Science Fiction Convention 2015 in Second Life I stumbled across the works of another author, UK based SciFi & Fantasy author Elinor Caiman Sands.

Elinor has a small exhibit in the Risa sim at the conference, featuring promotion of her books and some Second Life based artwork. Elinor is a fan of alligators, I’m not sure how many of them really exist in swamps in the UK, although legend has it that the UK was indeed once a very swampy land. However she does have experience of the British Labour party, so she should be used to people showing their teeth and trying to snap.

At the exhibition four of Elinor’s e-books are promoted :

  • Europa Spring
  • Elinor’s Little Book of Funny Critters
  • The Martian Ascent
  • Mouse About the House

These are all short stories and were published as Kindle editions in 2014.

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Feb 242015

A good place to follow all things VR related is at The Road To VR. This is an informative site that carries news and developments rather than trying to be funny and clever like far too many sites. The site has recently posted an interesting article regarding a VR initiative from Steam : Valve to Reveal “SteamVR Dev Kit” Next Week at GDC 2015 :

Gaming giant Valve has announced that they’ll be revealing a “previously-unannounced SteamVR hardware system” at GDC 2015. The company has been actively engaged in R&D in the AR/VR space but hasn’t previously broken into the hardware market. This new information makes it look like they might be gearing up to do just that.

Valve were at one stage expected to enter the VR hardware market, but then some of their staff moved to Oculus and things went quiet on the Valve front, very quiet. However the latest news suggests that Valve are very much interested in sharing a piece of the VR hardware pie.

Valve are also reaching out to VR content creators, as they explain on the steampowered site :

With the introduction of SteamVR hardware, Valve is actively seeking VR content creators. Are you a developer or publisher interested in experiencing the new SteamVR hardware? We’ll be giving scheduled VR demos during the week of GDC, March 4th-6th, 2015, at Moscone Center in San Francisco.

This is a very interesting development to say the least.

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Feb 212015

Opensim Scifi

OpenSim SciFi may seem like an odd fit at the Second Life Science Fiction Convention, indeed your first thought may well be “These aren’t the droids we’re looking for.” However you would be wrong because in a similar fashion to storytellers, SciFi spread across OpenSim and Second Life with the communities working together even if the technologies don’t. I caught up with Lani Global to chat about OpenSim SciFi.

First things first, I had to make sure that Lani wasn’t an evil sith Lord or lady, she frowned and then replied :

I doubt that the OpenSim universe has been conquered as an empire yet, but there are many trying!

However more importantly, how popular is SciFi in OpenSim, this was a question that received a warmer reply :

Sci Fi is probably one of the most popular themes in OpenSim.” Lani told me, she also told me that she has her own Hypergrid enabled OpenSim location “My main region called “Lani” has been enabled for HyperGrid since 2010. It gets about 15,000 unique visitors per year, and about 20% of them are via HyperGrid.

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