Aug 292014
 

Back on August 14th High Fidelity’s band, AKA, that’s their name, published a video of the band performing a cover of the Commodores song “Easy”. The original video was accompanied by a promise that executive producer Ryan Karpf would provide a behind the scenes follow up post.

That behind the scenes post appeared this week : “Easy” Behind the Scenes. Inara Pey has eloquently covered this and Ryan’s hypnotic eyebrows already. However I’m going to cover it too, although I may pass on mentioning Ryan’s hypnotic eyebrows. That doesn’t count as mentioning them!

First of all, the production of this video involves a lot of peripherals. The actors used PrimeSense or Asus 3D cameras. PrimeSense were acquired by Apple just over twelve months ago. Faceshift software was used for the expression tracking.

Emily (0n vocals) and Ozan (on guitar) used PrioVR upper body suits.

Camera man Grayson was using, to quote Ryan, something like the Elgato capture unit. Audio editing was done in Logic and video editing done in Premiere. I’m assuming these are products from Apple and Adobe as those are the companies I know produce products with those names.

Ok so first of all, the average user is not going to have access to all of those peripherals and pieces of software. However we should bear in mind that this video and the follow up one are aimed at demonstrating the capabilities of High Fidelity. At this point you may be thinking that the future’s so bright I’ve gotta wear shades.

However that’s not all that was involved, far from it. Next came a Javascript script to utilise nine different camera positions. The beauty of the script was that it mapped to different keys on the keyboard, therefore camera 1 may well have been mapped to key 1, camera 2 to key 2 etc.

However they were far from good to go, whilst building the set they ran into a bug that High Fidelity’s Alpha users had reported. Basically having too many models in close proximity caused the server to crash. A technical explanation of the issue is provided by rad Hefta-Gaub. At this point I should warn you to beware of geeks bearing gifs. This is all in the video, well not the part about geeks bearing gifs.

Continue reading »

Aug 282014
 

I’ve recently suggested that Second Life Should Cut The Facebook Cord due to the fact that Facebook is not Second Life avatar friendly. Back in July I suggested that Linden Lab Should Embrace Google+. This was based on the fact that Google + had changed their naming policy to one where people can now use any name they like. Prior to that Google + required you to use a name you were known as, which did allow Second Life avatars to have a presence of sorts, but was still a grey area. There’s no real grey area with Facebook, they want people to use their real name only for accounts.

A good way for Linden Lab to encourage people to embrace the better fit of Google + would be for them to include their Google + page in their connect with us or follow us sections on their website. The Google + page isn’t as popular as the official Facebook page but has had over 4 million views, which is none too shabby.

However like Second Life in virtual world terms, Facebook is where it’s at in terms of social networking. Personally I’m not a fan, I mean I’m really really not a fan. However I do have a Facebook Page. Why do I have a Facebook page? Well because it’s not a breach of Facebook’s terms of service to do so, whereas using my Second Life name as a Facebook account is a breach of the Facebook TOS.

Many Second Life users have tried to use Facebook under their Second Life name and many have found themselves having their accounts deleted, due to that TOS breach. So if you absolutely must use Facebook with your Second Life name, then create a Facebook page for your avatar.

Continue reading »

Aug 272014
 

Linden Lab have issued a reminder : New Skill Gaming Policy in Effect September 1, 2014. The blog post also contains a warning that the new policy will be enforced. Skill Gaming in Second Life is basically defined as :

  • A game where the outcome is determined by skill, rather than by chance.
  • Has the option for payment to participate in Linden Dollars.
  • Pays out in Linden Dollars.
  • Is legal according to United States and international law.

That’s pretty much the gist of it, so if the game allows you to pay in with the option of paying out if your skill allows you to win, then it’s a skill game. Now if those criteria aren’t met, say for example you can pay in but there’s a random chance of the game paying out, such as a traditional fruit machine style game, then that’s gambling and is strictly forbidden.

Now if you haven’t been paying attention then you may be wondering how on earth Linden Lab know if the game you play or create meets this criteria. Well that’s what the Skill Gaming Policy is for. Games of skill will only be allowed to be played on approved sims. Only approved games, created by approved creators are permitted and they can only be operated by approved operators. This means that if your game meets the skill gaming definition, you will still be breaching the rules of the new policy if the game, the land or the person operating the game have not been approved.

Continue reading »

Aug 262014
 

Hamlet Au over at New World Notes has posted a link to an excellent article in The Verge : The Rise And Fall And Rise Of Virtual Reality. The tag line for The Verge’s article is : In the wake of Facebook’s purchase of Oculus VR, can this revolutionary technology triumph anew?

The premise of the article, as the headline suggests is that Virtual Reality has never really got going yet. They see the internet as an alternative, not a version of virtual reality. This is not a short article, but it does make for fascinating reading. However the more relevant part of the article for people who read blogs such as this and Hamlet’s blog comes with the Facebook QA, which is an interview with Second Life co-founder and now Vp of Engineering at Facebook Cory Ondrejka.

In the interview Cory talks of the advantages of using a headset such as the Oculus Rift and how immersive it can be. People may be wondering how people are going to use these devices and Cory touches upon an area that links in with the Facebook theme but also offers an interesting use case :

So let’s say you have a friend getting married and you can’t be there. Today you’re going to get texts and videos. But what if you could put a 360 video camera in the audience? Then, what you have is an ability to really feel like you’re there, and look around and see what’s going on in a way that’s making an incredible connection. Moviemakers will take advantage of this. You think about what you could do with director’s commentary or additional scenes. What if you could turn around and have these 360-degree views of the set while they’re shooting? Wouldn’t that be the coolest thing ever?

I’ve seen people touch upon similar areas before in terms of a rock concert. Hey you can’t get a ticket to the live event, but how about a ticket for the virtual reality event? There’s potential there. I’m not going to reveal too much of Cory’s interview, it’s well worth reading if you have an interest in virtual reality, as is the whole article but let’s get to the killer app issue because the lack of a killer app has been cited as one of the failures of virtual worlds as we know them :

What’s going to be the killer app? While we don’t know exactly what it’s gonna be, we’re confident there will be a bunch of them. And that killer app is gonna be so much better than anything you can experience on a screen or phone.

However some people have a different view and we may have to rejig how we describe killer apps. In an article in Gamesindusty.biz, unrelated to the excellent Verge article,Cloudhead Games’ Denny Unger warns :We’re very close to having the first death in VR.

Continue reading »

Aug 252014
 

High Fidelity seem to be ramping up their communications this month and they have posted a video on YouTube to inform people of their Worklist. I’ll embed the video at the end of the post, it’s not a long video.

High Fidelity is currently in the Alpha stage and is an open platform covered by an Apache 2.0 licence. This means the code can be downloaded from GitHub, forked etc. Now you could just look at the code and play around with it or you can go via the Worklist route and look at which issues have been posted. Now if you’re a developer and fancy doing some of this work, you can bid on the work and get paid when it’s complete.

Now you may be wondering what they mean by getting paid, are they talking about virtual money? Well from a cursory glance at the jobs done page it looks as if they’re paying people in US dollars, not virtual money.

The High Fidelity team will work with people who bid on work, so you’re not going to be left out on a limb.

Continue reading »

Aug 232014
 

The summer season of The Drax Files Radio Hour has had a few repeats and this week is no exception, it’s a repeat of the excellent interview with Tony Parisi.  This is well worth a listen because Tony talks of the challenges of client downloads and how they turn people off as well as lots more excellent commentary from a person who has experience in virtual worlds and beyond. Tony also thinks the 3D internet is right around the corner, but confesses he’s been saying that for many years.

However this interview becomes even more relevant with the news that Tony Parisi has joined High Fidelity as an advisor. If you don’t know who Tony Parisi is then I suggest you read his bio. He was also involved with the virtual world Vivaty, but you can hear about that in The Drax Files Radio Hour. However a snippet from his bio :

Tony is the co-creator of the VRML and X3D ISO standards for networked 3D graphics, and continues to innovate in 3D technology. Tony is the co-chair of the San Francisco WebGL Meetup (www.meetup.com/WebGL-Developers-Meetup), a founder of the Rest3D working group (http://www.rest3d.org/) and a member of the Khronos COLLADA working group creating glTF, the new file format standard for 3D web and mobile applications.

High Fidelity are assembling an impressive looking team, it’s a shame Jeska left, but hopefully that was the right move for Jeska. As for Tony, not only is he an advisor for High Fidelity, he’s also involved in some top secret stuff!

Continue reading »

Aug 222014
 

It started innocently enough, Janine Hawkins (AKA Iris Ophelia) penned a piece for Paste Magazine : 10 Best MMOs. At number six in the list sits Second Life. However this wasn’t the villain of the piece in this article.

No the villain of the piece was the initial image the editors of Paste Magazine used to represent Second Life. This was not Iris’ call, so don’t hound Iris about this. However this also raised a wider issue, one of whether Linden Lab provide news outlets with decent pictures in the first place.

This is a very good question, and one that to be fair to Linden Lab, they did address. This also raised the issue of using Flickr to use images and when images are or aren’t fair game for usage. As you can see, this is far more complicated than it should be.

Draxtor Despres pointed to the Second Life Flickr pool as a repository for images the press could use. However this is the unofficial pool and those images have different rights. Draxtor realised this and then pointed people to the excellent SL Is Looking Good Flickr Pool. However that has the same issue with regards to rights. This is why Linden Lab decided to setup their own Flickr pool. This pool has a terms of service that spell out that LL can use these images for marketing :

As a participant of the Program, you hereby grant to the Company a perpetual, worldwide, irrevocable, and cost-free right and license to use, distribute, or sublicense (through multiple levels), and otherwise exploit in any manner whatsoever, all or any portion of your Submissions, for the purposes of marketing, promotion, and/or outreach for and about the Second Life virtual world.

That was an issue of some controversy when the group was created by the way. When you think about it, it’s strange that Linden Lab later went on to make their own terms of service for Second Life even more controversial because they had feedback on those terms that people weren’t happy, but that’s an aside.

Continue reading »

Aug 222014
 

On August 13th I blogged about the problems both Linden Lab and Skill Gaming applicants had experienced with the application process : Skill Gaming Applications Appear To Be A Skill Game In Their Own Right. In that post I highlighted the moving goalposts of the application process and how they were proving challenging to applicants.

Linden Lab had initially set a deadline of August 1st for this policy, that was later pushed back to September 1st. In my post I felt that September 1st was looking a little problematic, indeed I said :

I’m firmly in the camp that believes that this deadline will need to be pushed back again, but that in itself is no bad thing because we can see that this is a learning curve for Linden Lab and applicants. The important thing to do is to get this right.

Days passed and my opinion did not change, there were no signs on the public wiki of any approved games or operators. However it seems that I was wrong, something I’m not afraid to admit, because approved operators, regions and games have started to rear their heads, as we can see if we look at the public wiki page : Linden Lab Official:Second Life Skill Gaming Approved Participants.

Whereas there are a number of listed Skill Gaming Operators, I’m not sure they are all different people, here’s a current list :

  • MooTownGames SLSGO
  • SushantDiesel SLSGO
  • SushantYing SLSGO
  • SushantLecker SLSGO
  • EchoBlaylock SLSGO
  • PokaMachines SLSGO
  • PIGamesResident SLSGO

At this stage I’m not sure if all Skill Gaming operators will have SLSGO after their name or whether this is indicative of this only really being one applicant. The same applicant certainly appears to have more than one operator licence because the contact email addresses are the same in some cases, or extremely similar in others.

There are a number of listed regions associated with each operator, but again we see some regions listed next to more than one operator.

Continue reading »

Aug 212014
 

The High Fidelity website is currently a strange beast. The site looks visually more appealing on my Mac using Safari than it does on my PC using Chrome. The whole layout is different, I’m not sure whether this is a caching issue or not. However I’m generally more of a content over pretty type of guy, with some exceptions, Microsoft Office 2013 being a glaring exception to that rule but I’ll move swiftly on from that. Another issue is that the top two links to the blog posts don’t work on Safari, the two links below do. However I don’t have that issue on Chrome because the layout looks different on Chrome.

However I’m not here to talk about website layouts, I’m going to talk about Paloma Palmer. Who is Paloma Palmer I hear some of you ask … someone? Surely? Anyway, Paloma Palmer has spent the summer as an intern at High Fidelity and whereas Paloma is far too young to be a cider drinker, she is certainly not too young to be involved in Javascript projects, as exemplified by the blog post : Paloma’s Javascript Project.

Palom has been coding for three years after taking classes in BASIC language and Java. This started in her Freshman year, I have absolutely no idea what a Freshman year is. I’m also surprised BASIC is still being taught, is this the same BASIC I’m thinking of?

10. CLS

20. Print “Ciaran Was Here”

30. Goto 20

That BASIC? That brings back memories! Anyway, Paloma explains why she finds coding interesting, it’s literally learning a new language and Paloma compares this to learning French. This is a point oft missed by people who are adept at spoken languages such as French but think code is scary. There are some major differences with application but some of the principles are very similar. The same goes for coders who shy away from learning foreign languages. Paloma also explains that coding is good for solving puzzles and applying maths to a situation.

Continue reading »

Aug 202014
 

An odd article has appeared in The Economic Times Of India : A Tumkur start-up VentureNext earns Rs 10 lakh a month by creating virtual creatures. The article is odd because it starts with a headline about how a startup has been selling virtual creatures in Second Life and making a living at it, diverts in the middle to a discussion about online gaming and ends by suggesting that Second Life is dwindling and that business people are turning to new ventures, such as Bitcoin.

The virtual creatures in question are Fennux, which are a breedable creature within Second Life. I’m not sure how popular these have been but they have been around for quite some time. Indeed I can recall that back in 2013 their adverts managed to find their way to the Second Life forum :

An image should be here

Fennux Advert

However Sathvik Vishwanath. the name behind Fennux is taking his company in a new direction , they are moving into bitcoin territory :

“I’m not able to constantly develop new things for Fennux because of my new startup. I’ll keep it running though, When one door shuts, others open, That’s just how the Internet is.”

According to the article, his new startup UnoCoin, raised $250,000 (Rs 1.5 crore) from Barry Silbert’s Bitcoin Opportunity Corp. That’s an interesting change of direction.

Continue reading »